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Unreal Environment 'Wear Your Mask'

Albedo

Albedo

Detail Lighting

Detail Lighting

Ambient Occlusion

Ambient Occlusion

This is a project I created for Clinton Crumpler's CGMA Modular Environments in Unreal Engine Class. My goals for this project were to further my understanding and use of trim sheets, modular environment assets, and to create a compelling sense of mood with lighting and color.
All the foliage is from Megascans with the exception of the trees which are from Epic's Open World Demo collection. All other assets and materials by me.