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Morgan McDermott
Morgan McDermott
CG Supervisor
Ann Arbor, MI, United States

I am a VES award winning 3D Generalist with 20 years of film, television, and game development experience.

Skills

3D ModelingPBR TexturingTexturingCompositingRenderingPhysically Based RenderingVFX SupervisionTeam ManagementProject ManagementGame DevelopmentMatte PaintingLook Developmentgenerative artprocedural art

Software proficiency

Houdini
Houdini
Unreal Engine
Unreal Engine
Maya
Maya
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
V-Ray
V-Ray
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity

Reel

Productions

    • Commercial / Advertisement
      McLaren MSO Labs NFT release
    • Year
      2022
    • Role
      CG Supervisor / generative Maya and Nuke system author
    • Company
      InfiniteWorld
    • TV Production
      Bleacher Report's The Portal. Seasons 1-3
    • Year
      2022
    • Role
      CG Supervisor / Environment Artist
    • Company
      InfiniteWorld
    • Commercial / Advertisement
      ChibiDino's Primal Hoop Game Trailer
    • Year
      2022
    • Role
      CG Supervisor / Environment Artist
    • Company
      InfiniteWorld
    • TV Production
      The History of Home
    • Year
      2020
    • Role
      Principle 3D Artist
    • Company
      RollerCoaster Road Productions
    • Video Game
      Not My Car!
    • Year
      2019
    • Role
      Environment Artist
    • Company
      NMC Studios
    • Video Game
      Scrapper VR
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Labrodex
    • Movie
      The Shipment
    • Year
      2018
    • Role
      Texture Artist
    • Company
      Cargo Productions
    • Video Game
      Mars 2030
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Fusion Media Group
    • Video Game
      Missing: The Pursuit of Terry Hughes
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Creative Technologies Inc.
    • Video Game
      Office of Naval Research Weapons Trainer
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Creative Technologies Inc.
    • Movie
      Me Him Her
    • Year
      2015
    • Role
      CG Supervisor
    • Company
      Scoundrel
    • TV Production
      Mad Men
    • Year
      2014
    • Role
      Matte Painter
    • Company
      Scoundrel
    • Movie
      The Fault in Our Stars
    • Year
      2014
    • Role
      Matte Painter
    • Company
      Scoundrel
    • Movie
      Deliver Us From Evil
    • Year
      2014
    • Role
      CG Supervisor
    • Company
      Scoundrel
    • Movie
      Premium Rush
    • Year
      2012
    • Role
      Matte Painter
    • Company
      Scoundrel
    • Movie
      Priest
    • Year
      2011
    • Role
      Matte Painter
    • Company
      Scoundrel
    • TV Production
      The Pacific
    • Year
      2010
    • Role
      Matte Painter / 3D Generalist
    • Company
      Digital Dream VFX

Experience

  • CG Supervisor at InfiniteWorld
    September 2020 - Present

    Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver on that brief

    Assisting in all technical aspects of animation production including rigging, animation, lighting, and FX

    Designing and implementing the technical, artistic pipeline and workflow

    Leading development of an Unreal Pipeline for Linear Media Production

    Training the team members and making sure the tools required for the project are up to the task

    Designing and supervising the creation of CG imagery

    Verifies technical solutions proposed by other crew members

    Keeping up on current technology trends and tools that best suits future productions

    Assisting and supervising the artist in achieving the artistic goals of the production

    Working with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists.

  • CG Generalist / Game & VR Environment Artist at Freelance
    United States of America
    January 2015 - September 2020

    Projects:

    The History of Home - CuriosityStream

    Title Sequences and Supplemental Animations

    Principle 3D Artist

    Not My Car! - NMC Studio

    Car Combat Battle Royal

    2018 Epic Games Unreal Dev Grant Recipient

    Mars 2030 - Fusion Media Group

    VR Mars exploration experience created in collaboration with NASA

    Featured on the Modding Tab of the Epic Games Launcher

    Scraper: First Strike - Labrodex Studio

    VR Shooter

    The Walking Dead VR Game - Three One Zero

    VR Story-driven exploration and combat game.

    Missing: The Pursuit of Terry Hughes - CTI Studio

    Cognitive bias training tool for U.S. Intelligence Analysts

    Weapon System Training Simulator - CTI Studio

    VR U.S. Naval weapons systems training simulator

  • 3D Supervisor at Scoundrel
    Los Angeles, United States of America
    November 2009 - September 2014

    Create photo-real models, environments, animation, and dynamic effects according to client specifications

    Create Matte Paintings and Set-Extensions that seamlessly integrate with principal photography

    Design artist and project pipelines, standards, and workflows to assure quality work while minimizing QA overhead

    Work closely with clients to define element and shot looks that maintain narrative and technical continuity

    Present 3D elements and composited shots to clients for iteration notes and final review

    Supervise and lead teams of 3D / 2D artists and producers to maintain creative and technical direction while delivering final effects within time and budget constraints

    Create client bids and schedules based on scripts and shot breakdowns while assessing artist and overhead costs

  • 3D Generalist / Compositor at Digital Dream VFX
    Los Angeles, United States of America
    August 2006 - November 2009

    Created technically and historically accurate 3D models of World War II Pacific Theater airplanes, ships, landing craft, and tanks for HBO's The Pacific.

    Worked with military historians to assure correct color, camouflage, and insignia for texturing of American and Japanese military hardware and vehicles.

    Won a Visual Effects Society award for Outstanding Created Environment for the re-creation of the invasion of Iwo Jima as well as contributing to the Emmy award win for The Pacific series overall.

    Designed 'hero looks' for 3D and 2D elements to be used by other artists as guides to adhere to client direction and maintain continuity.

    Compositing and rendering of multi-pass 3D elements to produce final quality shots for client review.