I am a VES award winning 3D Generalist with 20 years of film, television, and game development experience.
Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver on that brief
Assisting in all technical aspects of animation production including rigging, animation, lighting, and FX
Designing and implementing the technical, artistic pipeline and workflow
Leading development of an Unreal Pipeline for Linear Media Production
Training the team members and making sure the tools required for the project are up to the task
Designing and supervising the creation of CG imagery
Verifies technical solutions proposed by other crew members
Keeping up on current technology trends and tools that best suits future productions
Assisting and supervising the artist in achieving the artistic goals of the production
Working with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists.
Projects:
The History of Home - CuriosityStream
Title Sequences and Supplemental Animations
Principle 3D Artist
Not My Car! - NMC Studio
Car Combat Battle Royal
2018 Epic Games Unreal Dev Grant Recipient
Mars 2030 - Fusion Media Group
VR Mars exploration experience created in collaboration with NASA
Featured on the Modding Tab of the Epic Games Launcher
Scraper: First Strike - Labrodex Studio
VR Shooter
The Walking Dead VR Game - Three One Zero
VR Story-driven exploration and combat game.
Missing: The Pursuit of Terry Hughes - CTI Studio
Cognitive bias training tool for U.S. Intelligence Analysts
Weapon System Training Simulator - CTI Studio
VR U.S. Naval weapons systems training simulator
Create photo-real models, environments, animation, and dynamic effects according to client specifications
Create Matte Paintings and Set-Extensions that seamlessly integrate with principal photography
Design artist and project pipelines, standards, and workflows to assure quality work while minimizing QA overhead
Work closely with clients to define element and shot looks that maintain narrative and technical continuity
Present 3D elements and composited shots to clients for iteration notes and final review
Supervise and lead teams of 3D / 2D artists and producers to maintain creative and technical direction while delivering final effects within time and budget constraints
Create client bids and schedules based on scripts and shot breakdowns while assessing artist and overhead costs
Created technically and historically accurate 3D models of World War II Pacific Theater airplanes, ships, landing craft, and tanks for HBO's The Pacific.
Worked with military historians to assure correct color, camouflage, and insignia for texturing of American and Japanese military hardware and vehicles.
Won a Visual Effects Society award for Outstanding Created Environment for the re-creation of the invasion of Iwo Jima as well as contributing to the Emmy award win for The Pacific series overall.
Designed 'hero looks' for 3D and 2D elements to be used by other artists as guides to adhere to client direction and maintain continuity.
Compositing and rendering of multi-pass 3D elements to produce final quality shots for client review.