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ChibiDinos

A Sample of the 10,000 Renders against their 2D original versions that were recreated in 3D

Created a data driven Houdini system to dynamically construct 3D characters and render 10,000 images to match their 2D counter parts. Assets were modeled in Maya, textured with Substance Painter, and generated and rendered in Houdini with Vray. The system also exported a GLB of each dino in conjunction with the render. The script is flexible enough to be used for any generative 3D asset based on a series of traits.